11-11: Memories Retold is an upcoming game from some of the minds behind Valiant Hearts and the animation studio, Aardman, that explores relationships forged during World War I.
Today publisher Bandai Namco announced plans to release DLC for the game and a portion of its sales will go towards the charity War Child, which helps children affected by war. You can learn more about the charity here, or by listening to Elijah Wood (who plays the game’s protagonist, Harry) explain it in the video below.
In terms of the DLC’s content, it will follow the story of Jack and Eva, two young children affected by the violence of World War I. The DLC’s story is apparently, “directly inspired by real life stories from the children supported by War Child.”
Both 11-11: Memories Retold and its War Child DLC release November 9 for PS4, Xbox One, and PC. For more on the game, you can read our E3 interview with the game’s director right here.
Warhammer: Vermintide 2 is a passion project developed by Fatshark, a studio which was formed ten years ago in Stockholm, Sweden. Over the years, Fatshark has built a solid foundation in the online multiplayer genre. Many of the core team members first met through tabletop gaming and it was during these late nights playing Warhammer Fantasy Battles and Warhammer Fantasy Roleplay that the foundation of the Vermintide franchise was formed.
Six years after Fatshark was founded – and six released titles later – the studio had the financial means, tech and developers to take on the rich and very visual Warhammer universe. It was a no-brainer; this was something we had always wanted to do. After lengthy and sometimes heated internal discussions, we made a pitch to Games Workshop, the developer and custodian of the Warhammer world. We proposed a game where players in co-op with others would take on the role as one of the many iconic heroes of the Old World and take on hordes of enemies in frenzied first-person melee action combat.
Since we wanted to pay homage to a game world enjoyed and experienced by so many for so long, we knew there would be no shortcuts when it came to character presentation, art style and attention to detail. Games Workshop agreed, and Vermintide went from idea to production.
Expanding the Boundaries of our Tech
Fatshark has always had strong technology, for example having developed the in-house game engine Bitsquid/Stingray which was licensed to others and eventually sold to Autodesk. Therefore, it is perhaps no surprise that our work to take Vermintide 2 to Xbox One is just as much engineer pride as lore nerdery. The joy of getting your tech to tune in and make wonders on the hardware is just as great as when you get to shake hands with long-time fans of Warhammer telling you “you nailed it”.
Vermintide 2 on Xbox Game Pass
For the second game in the franchise, Vermintide 2, we decided to work with Microsoft to make the title available on Xbox Game Pass on the same day as the release. For an indie developer — self-publishing a multiplayer game with a limited marketing budget — it’s key to have a strong player base and raise awareness of the title through word of mouth. Xbox Game Pass offers exactly that.
Even after release of the game, the whole Fatshark team is working on Vermintide 2 and will support the game just like we did with the first installment in the series. Events, DLC and existing content are all in the making!
MixPlay and Streaming Support
Vermintide 2 is very much about experiencing bravery and epic battles together with others, either with the players in your party, your streaming audience and through community events.
But our efforts for social gaming don’t end there. Through the Vermintide 2 MixPlay feature on Mxier, streamers can let their audience decide the battle’s outcome by voting live on what the next enemy spawn should be or reward players with potions and bombs. This makes for new and tricky situations where the players must fight tooth and nail to survive the mission with their audience pulling the strings behind the curtain.
How to Play Vermintide 2 Effectively
Vermintide 2 is a 4-player co-op action game designed to be played together with friends. A key component in the game is the challenge it provides. We have included 4 levels of difficulty to up the stakes as you improve your skill, starting with lowest to highest: Recruit, Veteran, Champion and Legend. The higher the difficulty, the greater the reward will be at the end of a successful mission. Check out some tips and tricks here.
Join the Fight for Survival
We are in this for the long run with the first major DLC of Vermintide 2 coming soon and more in the making. Thank you for reading and don’t forget to check out Vermintide 2, live now on Xbox Game Pass!
Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha – Skip Ahead and Preview Alpha rings will begin receiving the latest Xbox One system update (1810.180716-1911). Learn more about the new features in development for 1810 here, and read on for a list of fixes and known issues in this 1810 system update.
Fixed various network performance issues
Various performance and bug fixes
Fixed an issue where users are reporting that certain multiplayer titles cannot be played due to frequent disconnects
We have fixed the issue with various headsets and mic not working.
We have fixed an issue where users were unable to input text via Media Remotes using the on screen keyboard.
Various performance fixes
Gamerpics may appear on certain places throughout the dashboard instead of Avatars.
We are tracking an issue where custom background images or achievement art are not being displayed on the dashboard when starting the console. The background image is not loading for the user when signing into their profile.
Workaround: Refresh the dashboard.
We are tracking an issue where users are reporting that various keys & controller shortcuts for the virtual keyboard are not being recognized. Certain keys (spacebar, @ symbol, – symbol) are not registering when being pressed on the keyboard (both the virtual keyboard and via a USB keyboard)
We are tracking an issue with users not being able to select/change options under Device power options in Device Control.
Game Pass Tab
Preview Alpha – Skip Ahead users will notice that the Entertainment tab has been replaced on the dashboard with Game Pass content. This new tab allows for easy access to the Game Pass catalog and is only available in the US region at this time, so Preview Alpha Skip Ahead Insiders in regions outside of the US will continue to see the Entertainment tab.
You may see issues with Groups if you frequently switch between your non-Preview console and your Preview console.
Workaround: Reset your Groups locally on the Preview console through “My games & apps” > Groups, then using the “Delete all groups” button at the bottom of the page to resync from the service.
The cursor may disappear when exiting and re-entering the app
Workaround: Press Y when re-entering the app to make the cursor re-appea
Sometimes users may encounter an incorrect Profile color when powering on the console.
When the console wakes from Instant on/connected standby with a wired connection, the console may not recognize that the Ethernet cable is plugged in.
Workaround: Please reboot the console via Guide > reboot
A last-second blunder from J.R. Smith cost the Cleveland Cavaliers the first game of the NBA Finals and wasted an incredible performance by LeBron James.
James’ frustration was captured on video, and the internet loved the image, which quickly turned into a meme.
Packers linebacker Clay Matthews was a pitcher for their annual charity softball game and was hit in the face with a ball. NESN.com’s Michaela Vernava explains what his next steps are looking forward to the season.
The Golden State Warriors pulled out a Game 1 win over the Cleveland Cavaliers in the NBA Finals despite a near-heroic performance from LeBron James.
Former Cleveland Cavaliers GM David Griffin argued that it would have been perhaps the greatest Finals performance ever if the Cavs had pulled out the win.
Instead, the Cavs unraveled through a series of controversial calls and lapses in judgment, and James’ all-time great performance will go down as a footnote.
The Cleveland Cavaliers entered these NBA Finals, their fourth straight against the Golden State Warriors, as massive underdogs.
Their chances at winning would rely on numerous factors, but the beginning of any hypothetical in which the Cavs upset the vastly superior Warriors began with LeBron James playing at a borderline insane level.See the rest of the story at Business Insider